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I mean in terms of the experiences the hardware allows, no. Maybe this will allow them to keep future hardware costs down as well, which would be nice. But the
by uejfiweun 5y ago
I mean in terms of the experiences the hardware allows, no. Maybe this will allow them to keep future hardware costs down as well, which would be nice. But the lower price point alone isn't really a huge change in VR. The experiences are still the same ones you can play on the old headsets, and people still don't want to mess up their hair by strapping a headset to their face for hours.
I am just of the opinion that the current VR paradigm is fundamentally limited, and outside of a few niche applications, isn't going anywhere. It's telling that 6 years after the first headsets, there still isn't really a "killer app" for this tech. And I'm saying this as someone who has wanted true VR since my childhood. Admittedly I am pretty cynical and would love to be proven wrong.
- dTal 5y agoWhat it allows is to have the experience at all, and that is a huge change. Before the Quest, VR was out of reach unless you had 4 figures to burn on a top of the range gaming PC and an entire room to dedicate to VR, not to mention the huge hassle of installing drivers, setting up sensors, etc. It was solidly in "enthusiast" territory because the experience, while novel, just wasn't worth the effort. Now, though? You buy a cheap piece of hardware. You charge it. You put it on. Boom, you're teleported to another world. Saying that's no different from wading through making an HTC Vive work is like saying Dropbox is no different than rsync, except rsync also costs a thousand bucks. The Ford Model T wasn't revolutionary tech either. The Quest (series) is the Model T of VR headsets. It's the one that everyone's gonna buy, just for fun, because it's finally worth it.