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That's fair, and those sorts of projects were _super_ common back in the UE3 era. That working model is also how most Unity projects are done - pick a version a
by maccard 5y ago
That's fair, and those sorts of projects were _super_ common back in the UE3 era. That working model is also how most Unity projects are done - pick a version and stick to it.
From Epic's side, UE at this stage is pretty customisable even without modifying engine source directly. You _can_ modify the source, but it's not a requirement to make a game in UE these days; much of what you needed to modify the engine for can be done with plugins or just straight up in game code.
> These days for many projects it’s more about how much the underlying features you’re using have changed.
Yeah, definitely this. Epic in particular have also become more mindful about not pulling the rug out from under you (although it does still occasionally happen)