3 ms·
Not madness, but widely accepted reality. We use CSS3 animations to get the benefit of hardware acceleration on devices that support it. Canvas isn't hardware a
by robterrell 15y ago
Not madness, but widely accepted reality. We use CSS3 animations to get the benefit of hardware acceleration on devices that support it. Canvas isn't hardware accelerated. Our current game gets over 40 fps on iOS devices with a couple hundred sprites in action. That would not be the case if we were just blitting into a canvas.