4 ms·
Yeah it’s an example from the past, at the time it was due to the level of modification we made to the engine. This was at the time Epic was making Gears of War
by meheleventyone 5y ago
Yeah it’s an example from the past, at the time it was due to the level of modification we made to the engine. This was at the time Epic was making Gears of War and we were using UE3 from its early beta and our project was quite different to Gears so the engine didn’t really support what we needed.
These days for many projects it’s more about how much the underlying features you’re using have changed.
Either way if you’re using an engine and have extensively modified it upgrading is always going to be a pain. It’s just there is less call to now.
- maccard 5y agoThat's fair, and those sorts of projects were _super_ common back in the UE3 era. That working model is also how most Unity projects are done - pick a version and stick to it. From Epic's side, UE at this stage is pretty customisable even without modifying engine source directly. You _can_ modify the source, but it's not a requirement to make a game in UE these days; much of what you needed to modify the engine for can be done with plugins or just straight up in game code. > These days for many projects it’s more about how much the underlying features you’re using have changed. Yeah, definitely this. Epic in particular have also become more mindful about not pulling the rug out from under you (although it does still occasionally happen)