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Can you make games like those showcased for Flash 11 on WebGL? I, for one, am looking forward to WebGL games replacing Flash games. Since WebGL is based on Ope
by nextparadigms 15y ago
Can you make games like those showcased for Flash 11 on WebGL? I, for one, am looking forward to WebGL games replacing Flash games.
Since WebGL is based on OpenGL ES 2.0, can the code from iOS or Android games be mostly re-used for WebGL games?
What about making games directly in Native Client?
- fridek 15y agoFlash 11 looks nice, but with WebGL you can make games like those in normal OpenGL. Best example is Quake 3 in WebGL by Brandon Jones - http://media.tojicode.com/q3bsp/ http://media.tojicode.com/q3bsp/ During onGameStart conference he also showed Team Fortress 2 level (200mb of assets) in a browser, running smoothly at 60 fps. The map was parsed from original game file. You can't easily port C++/Objective-C/Java games to JS, but you can use the same assets and GLSL shaders (as long as they are ES 2.0 compatible). I haven't tested NaCl yet, so I can't even say if it supports WebGL.
- nextparadigms 15y agoI believe they said at Google I/O that either it supports or it will support WebGL. The guy from Rovio said he used GWT to convert his Android Java game into the WebGL version of Angry Birds that is available now in the Chrome Webstore. So maybe GWT makes it easy enough to port Java games to JS?