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>By the numbers, a lot more people play VR games today, but by percentage of gamers, it’s still a rounding error. I think the big thing VR has going against it
by the_snooze 5y ago
>By the numbers, a lot more people play VR games today, but by percentage of gamers, it’s still a rounding error.
I think the big thing VR has going against it is just how antisocial it is. It's hard to have shared experiences around the technology unless enough people are already bought in.
- nomel 5y agoI would say it's also hard to get buy in because you can't really describe/comprehend "presence" without experiencing it, and 2d videos or VR play don't do any favors at all. The amount of times I've heard "I can't imagine the eyestrain from having a street that close to your face" convinced me that many people are very confused about all of this.