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>Just get a cheap/free 3d asset pack from itch.io and go nuts. It helps to know some concepts about 3d like UVs, normal/AO/specular etc maps, triplanar mapping,
by sleepingadmin 5y ago
>Just get a cheap/free 3d asset pack from itch.io and go nuts. It helps to know some concepts about 3d like UVs, normal/AO/specular etc maps, triplanar mapping, vertex colouring etc. but other than learning a bunch of new words it's not that difficult. But making 3d assets yourself is super time consuming.
Oh for sure. I've been 3d modeling for years. I'm big into cad and 3d printing, I used to know blender decently until they moved everything on me in a recently big release. Really should have taught myself shortcuts lol.
>Though it may be fun, setting up a whole streaming platform and engaging an audience is a whole shitload of extra work on top of the actual gamedev, so if you have limited time best to really truly treat it as a hobby and squeeze in an hour or two on certain evenings or something.
Gotta pay the bills. Without those options, where does one make enough money?
>I love Godot BTW, here's my latest project in it: https://twitter.com/TetrisMcKenna/status/1486629669252313088 https://twitter.com/TetrisMcKenna/status/1486629669252313088...
<3 roguelikes.