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>If anyone has a good solution, I'd be happy to hear your thoughts. Unfortunately the solution I've found is to only commit to making a game you're at least 90
by 4lp 5y ago
>If anyone has a good solution, I'd be happy to hear your thoughts.
Unfortunately the solution I've found is to only commit to making a game you're at least 90% sure you can complete without learning any new tools/engine functionality/design practices, etc. The "write what you know" advice for writers is directly applicable to commercial indie game development (maybe to an even greater degree).
Additionally: I think it's quite unreasonable to expect that you won't get demotivated over the course of a year(s) long project when even the most basic features require hours of research before they can be brought to a functional stage, not to mention the stage where they begin to coalesce into something fun.