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Wow, this resonates so much that I'm building a company around the idea of finishing games. I was a professional game developer over a decade ago. I used to try
by amitmathew 5y ago
Wow, this resonates so much that I'm building a company around the idea of finishing games. I was a professional game developer over a decade ago. I used to try to build games on the side and I never got anywhere. I just messed around with engine internals, graphics code, and went down the never-ending rabbit hole of game engines. I worked on some big-budget games, but as a small cog on a large team, it never felt like I finished my game.
I left gamedev years ago to launch a few startups. After selling my edtech company last year, I picked up Godot on a whim and guess what...I finally could see myself finishing a game. Not messing around with engines, not writing low-level graphics code, but actually finishing a game in a few months. It inspired me so much that I'm starting a community called Quiver (https://quiver.dev https://quiver.dev). It's still in development, so I don't have much to show yet. But hopefully in a couple months we'll have tutorials, project templates, and a lot more. And here's the thing - with the right guidance and the right tools, I believe a whole bunch of new people will be able to finish their games that wouldn't have previously.
If this is interesting at all, please shoot me an email (check my profile).
- MattRix 5y agoMaybe I’m missing something but why not actually finish a game first instead of making a community about finishing games? How can you know what those people need without doing it yourself?
- amitmathew 5y agoWell I'm doing both. Like many of my intended audience, I'm doing it part-time (nights and weekends), while working on Quiver doing during the day. It's progressing quite steadily and over the last 10 years, I have learned to become a lot more efficient with my time. My last startup was also about time management, so I have a lot of experience helping people finish what they start. I should add that this is really scratching my own itch. I wanted a place where I could learn and build in public, so I decided to create a place like that.
- MattRix 5y agoFair enough. Since we’re on HN I’m also curious about your business model. How will this startup eventually make money? It sounds like the idea is to publish Godot games from members in the community?
- amitmathew 5y agoThe idea is there would be a paid tier of tutorials, art assets, game templates, and other goodies. Eventually we’d like to become a publisher of sorts, spotting the promising games that are being developed by the community.