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My workflow tends to be: - Build it in blueprints for rapid iteration - Port it to C++ for refactoring and long-term code quality I was bullish on the node b
by honkycat 5y ago
My workflow tends to be:
- Build it in blueprints for rapid iteration
- Port it to C++ for refactoring and long-term code quality
I was bullish on the node based programming, but over time I've liked it less and less.
I've been a software engineer for 10+ years so I am very comfortable in the IDE and coding workflow.
But yeah, discoverability in blueprints is out of this world. And the C++ classes use the same functions as the blueprint classes. Once you figure out how to find the C++ the blueprint is calling into, it becomes very productive.