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The curse of failure for many is trying to bite more off than they can chew. Author mentions "art, music, AI, level design, dialogue, story" as things one needs
by mattferderer 5y ago
The curse of failure for many is trying to bite more off than they can chew. Author mentions "art, music, AI, level design, dialogue, story" as things one needs to learn. That is a lot to do by yourself. A few friends would help a lot.
People often want to replicate projects that took giant teams of very talented people years to accomplish. This is true in all industries. I remember my film teacher warning us how long a good 5 minute video can take to write a story for, film & edit.
My first game & the first game I teach beginners to make is a Trivia game. It's easy. You can finish it in less than an hour. Than you can improve it.
Automated Twister spinner is another one I recently did.
For something more advanced https://js13kgames.com https://js13kgames.com is an awesome source of inspiration. Lots of great open source games that you can try to replicate & improve upon.
- 999900000999 5y agoThe author comes off as over the top negative. I've participated in game jams, I do my little part as a member of a team and then I move on with my life. It's not a great tragedy if my side project doesn't make me 7 million. I've never really put too much effort into art for my games, I either use stuff from the asset store, or hire someone else to do it. Occasionally I have artistic friends who contribute as well. The only thing you really need to do is level design. Go on the unity asset store, buy an AI kit for 10$, or find an open source one. Unity Learn is fantastic for new developers. I think the entire point is to start small. There's no reason to try and build an amazing game for your first project. If you told me you started learning program two months ago and you just gave me pong, I'd be impressed. Especially if you had it running on an Android device and on the Google Play Store.