4 ms·
I don't have experience with games, but I dare say it's not exclusive to games. I work on a desktop app for over a year. Initially I thought that 1,800h was a f
by journey_16162 5y ago
I don't have experience with games, but I dare say it's not exclusive to games. I work on a desktop app for over a year. Initially I thought that 1,800h was a fair estimate for minimum acceptable version. I put 1,400 of raw dev time in 2021, I got a very rough prototype that is barely usable and far from finish. I estimated that going at this pace, I need at least 2,500h more but realistically - 3,500h (making a grand total of 4,900h), which is going to place the launch somewhere Q1 or Q2 2024 - I don't work full-time, I'm freelancing and I spend a lot of time thinking how I can maximize the number of hours I have. In 2021, I kept freelancing at 15h/week average. Now I'm upping paid work significantly to make some savings and accelerate later. I love it, but the sacrifice is huge. I'm 26 and I get to experience very little regular life. I can't imagine giving up though at this point.
- kristianp 5y agoThis is my take on this too. Software in general takes a huge amount of work to reach "completion". Mvps exist because of this. Somewhere in the "hardcore software" book (1) Stephen Sinofsky touches on the amount of work to ship desktop software. (1) https://hardcoresoftware.learningbyshipping.com/about https://hardcoresoftware.learningbyshipping.com/about