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The tools are getting more and more streamlined, thanks in large part to the guy who built that website. And of course Hugh, who made the C++ output and nekonme
by reitzensteinm 15y ago
The tools are getting more and more streamlined, thanks in large part to the guy who built that website. And of course Hugh, who made the C++ output and nekonme, ridiculously cool pieces of engineering (nekonme is basically a rewrite of the Flash API so it can run on any platform).
The first port took me a few months - there was a minefield of GC bugs, libraries that had to be written, etc. The second port has taken about two days - mostly revising my code back to the SVN version of nekonme. Port #3 I am expecting to take a few hours at most.
There's a tool being written that simply spits out an XCode project - it's not far away from being as simple as Unity.
On the other hand, Unity is getting a Flash export option - which is the major benefit Haxe has currently.