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My son did a project in his senior year of high school using Unreal and I volunteered to help, figuring that 25 years in tech would be enough for me to get up t
by russellbeattie 5y ago
My son did a project in his senior year of high school using Unreal and I volunteered to help, figuring that 25 years in tech would be enough for me to get up to speed relatively quickly. I soon discovered that Unreal - and more generally, the entire video game industry - is a whole alternative universe of tech.
Example: On the Unreal site there are official "code" "documentation" examples which are simply screenshots of a "blueprint", which you need to recreate yourself by navigating all the menus and drawing all the various input and outputs manually. YouTube tutorials are 10 minutes of a guy trying to find where some property setting is and connecting dots in order to pass a single value from one object to another. How this "code" is tracked under the hood, I never found out. Versioning must be a nightmare.
Anyways, yeah, I'm not surprised your average dev throws up their hands eventually.