2 ms·
Bah. A scene tree is a scene tree. A collision callback is a collision callback. My knowledge of ogre 3d transferred almost directly to other more modern engine
by avereveard 5y ago
Bah. A scene tree is a scene tree. A collision callback is a collision callback. My knowledge of ogre 3d transferred almost directly to other more modern engines, minus the API.
If you think of the game world as a representation of its internal state, all games are similar. Editor's are only easier way to build the initial scene tree. Shaders are just a coat of paint on top, etc.
There's nothing fundamentally different between the unity editor, the Eden editor and the build editor.