7 ms·
Jason Gregory's Game Engine Programming is the book for anyone looking to build transferable knowledge about computing while somehow being around games. Of cou
by jasim 5y ago
Jason Gregory's Game Engine Programming is the book for anyone looking to build transferable knowledge about computing while somehow being around games.
Of course making a game and a game engine are two different ballgames, but what a book!
A game engine deals with managing a large, complex, intertwined domain. It requires parallel and concurrent programming, graphics and the 2d and 3d math to go with it, GPU programming, animation, audio, timing, memory management, profiling and on and on.