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Godot has me so excited. Finally a good open source python(like) engine with all the bells and whistles. I have only done the tutorials for godot. Not even try
by sleepingadmin 5y ago
Godot has me so excited. Finally a good open source python(like) engine with all the bells and whistles.
I have only done the tutorials for godot. Not even trying to start my own project. The real caveat for me on video game programming. The programming isn't the problem. It has everything to do with 3d modeling, texturing, etc.
I kind of dream about starting my own video game project up using godot, stream on twitch/youtube making it so I could get some revenue going. Kind of what star citizen wanted to be, starfield will likely be, with my own take. Kind of a skyrim meets han solo meets the martian meets chess meets piano meets metasploit.
But I really hold back because family to feed, diapers to buy, mortgage to pay. Boring game dev streaming like that won't be paying those bills.
- f0e4c2f7 5y agoYour game sounds fun I hope I get to play it some day. If you do, please consider adding VR support.
- sleepingadmin 5y ago>Your game sounds fun I hope I get to play it some day. If you do, please consider adding VR support. Oh for sure, godot has that built into the engine I believe. https://godotengine.org/article/godot-3-vr-and-ar-support https://godotengine.org/article/godot-3-vr-and-ar-support My big feature I would be supporting 100000% is BCI. Being able to play without keyboard/mouse/pad just your brain. The game wouldn't be super serious. Kind of TF2 style where it's more casual. Robot's would pick between 'binary and non-binary' for their gender lol, tongue in cheek joking obviously. I think there would be a factor of trying to build teams as well. Han Solo isn't Han Solo without Chewbacca. So obviously at least co-op to start. But alas, as I said. On hold until a million $ lands in my backyard.
- lewispollard 5y agoJust get a cheap/free 3d asset pack from itch.io and go nuts. It helps to know some concepts about 3d like UVs, normal/AO/specular etc maps, triplanar mapping, vertex colouring etc. but other than learning a bunch of new words it's not that difficult. But making 3d assets yourself is super time consuming. There's also a lot you can do with 2d pixel art assets in 3d if you like a retro style. Godot has (Animated)Sprite3D which makes it very easy. Though it may be fun, setting up a whole streaming platform and engaging an audience is a whole shitload of extra work on top of the actual gamedev, so if you have limited time best to really truly treat it as a hobby and squeeze in an hour or two on certain evenings or something. I love Godot BTW, here's my latest project in it: https://twitter.com/TetrisMcKenna/status/1486629669252313088?t=eWfvlw4vOkDP2ljlIQi3gg&s=19 https://twitter.com/TetrisMcKenna/status/1486629669252313088...
- sleepingadmin 5y ago>Just get a cheap/free 3d asset pack from itch.io and go nuts. It helps to know some concepts about 3d like UVs, normal/AO/specular etc maps, triplanar mapping, vertex colouring etc. but other than learning a bunch of new words it's not that difficult. But making 3d assets yourself is super time consuming. Oh for sure. I've been 3d modeling for years. I'm big into cad and 3d printing, I used to know blender decently until they moved everything on me in a recently big release. Really should have taught myself shortcuts lol. >Though it may be fun, setting up a whole streaming platform and engaging an audience is a whole shitload of extra work on top of the actual gamedev, so if you have limited time best to really truly treat it as a hobby and squeeze in an hour or two on certain evenings or something. Gotta pay the bills. Without those options, where does one make enough money? >I love Godot BTW, here's my latest project in it: https://twitter.com/TetrisMcKenna/status/1486629669252313088 https://twitter.com/TetrisMcKenna/status/1486629669252313088... <3 roguelikes.