2 ms·
> - Made a valiant attempt at developing a procedural animated suspension system for a little car. If you have a path for learning how to do this procedural ani
by d23 5y ago
> - Made a valiant attempt at developing a procedural animated suspension system for a little car. If you have a path for learning how to do this procedural animation stuff, please @ me!!
> - Realized I need to do a bit of a deep dive into shader development, and picked up a book as an introduction to shaders and have been watching tutorials. Fun stuff!!
Can you point me in the direction of resources for both of these? Or give me your contact information? Would love to chat!
- honkycat 5y agoFor procedural animation: I have yet to find the path to learning this skill. It is very opaque, and I think you just need to attack it with your brain and learn it. For shader and graphics programming: I liked this tutorial series as a "first steps" by Freya Holmér: https://www.youtube.com/watch?v=kfM-yu0iQBk https://www.youtube.com/watch?v=kfM-yu0iQBk Here is another list: https://www.alanzucconi.com/2018/01/03/learning-shaders/ https://www.alanzucconi.com/2018/01/03/learning-shaders/ The Book of Shaders is a popular suggestion, but it appears to be abandoned: https://thebookofshaders.com/ https://thebookofshaders.com/ For general Unreal? Tom Looman's $300 Unreal C++ class, available on his website. It is pricey but really excellent. I also discovered this AWESOME list of learning paths for all gamedev concepts: https://github.com/miloyip/game-programmer https://github.com/miloyip/game-programmer