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> The skills are not transferable I don't know about that. Yes, if you are only learning frameworks then sure. If you are digging deeper and understanding, GPU
by adamnemecek 5y ago
> The skills are not transferable
I don't know about that. Yes, if you are only learning frameworks then sure. If you are digging deeper and understanding, GPU programming, math, performance optimization, architecture, physics modeling, network programming, all of those are very transferable skills.
I think that some of the problems boil down to the language used. Game engines tend to rely heavily some Editor (be it Unity, Unreal or Godot).
I'm hoping that Rust will solve some of this by having you use a pleasant language instead of relying on GUI tools.
I legit think that it would make sense for high schools to structure their curricula around game making. You will learn math, physics, writing, art, music, programming etc etc. And you will have fun doing it.
- bradford 5y agoA lot of it isn't transferable. (specifically, things that are tied to the engine in use). But, it's odd, the author says in the same article: "you have to know about art, music, AI, level design, dialogue, story, just to mention a few." Many of these skills ARE transferable! They're also a lot of fun! The larger point of the article still stands. I've never completed a game (maybe someday...) but I really enjoy the hobby aspect of it.
- Shadonototra 5y ago> I'm hoping that Rust will solve some of this by having you use a pleasant language instead of relying on GUI tools. it takes years to make games and you think a language that have horrible compile speed can succeed? look at the market today, nobody wants to use C++ anymore to make games people moved to unity because it is fast to iterate unreal? people use blueprints for everything nowadays BECAUSE c++ is a pain and slow to compile, it hurts iteration time rust/c++ are anti fast iteration, it's anti-gamedev the people who push rust in gamedev are clueless and they deserve the language, best way to make people hate the language even more look, 5minutes to compile a single line of code in Rust in this game made fully in Rust, what's the advantage? the biggest advantage is these devs will be able to think about doing something else, because they'll never be able to release a game within the next 10 years at this rate https://www.youtube.com/watch?v=nR2WDBMjkh8&t=976s https://www.youtube.com/watch?v=nR2WDBMjkh8&t=976s i cringe each time people mention rust in gamedev, i cringe very hard