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Okay, that I totally buy. Macromedia's (and Adobe's) tools were pretty abysmal. And I guess that answers my question in general, too: It's not supposed to be a
by Cushman 15y ago
Okay, that I totally buy. Macromedia's (and Adobe's) tools were pretty abysmal.
And I guess that answers my question in general, too: It's not supposed to be a general-purpose language, and for casual games specifically multi-platform has a lot more cache.
I'd still like to see the PHP use case, though.
- reitzensteinm 15y agoMotion Twin, I believe, use it to power their websites - the javascript, Flash game code, server side multiplayer and web site code are all written in the same language. That's ridiculously powerful for that specific use case.
- chipsy 15y agoPHP wasn't an original goal; the first versions of haXe only supported Flash, JS, and NekoVM(A server-oriented VM Nicholas created). The community added the PHP target later since there was demand for using it on cheap web hosts in place of Neko. Today there's a stronger demand for the C++ target and cross-platform graphics APIs, to get a solution that works on the web and mobile platforms equally well.