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Google Should Kill Stadia
- PaulHoule 5y agoGoogle Cloud’s problem is a complete lack of empathy for customers. A few years back I did a shootout between a number of machine vision APIs, I got all the others running in 15 minutes. Google cloud took two hours and trashed my Python installation.
- robertlagrant 5y ago> Google cloud took two hours and trashed my Python installation. I don't see how this is possible. What happened?
- johnmato 5y agoIf they can actually pull this one off, it would be a great game changer and definitely change the gaming industry.
- hbn 5y agoWhile there's a special hatred for modern Google in my heart and I think they're the least deserving to be pioneers for cloud gaming, I have to say I really just hate cloud gaming in general. It's truly the most offensive possible form of anti-consumer DRM imaginable. I'm not even THAT big of a "gimme my DRM-free games" type guy. I buy most games on Steam, because at least if Steam disappears someday, I can find ways to pirate all those games I bought and continue to play them. Consoles are a bit trickier -- I personally buy physical copies if I can (although that increasingly means less and less, with all the patches and DLC that every game receives after launch, meaning you almost never actually own a physical copy of the complete game. And they even removed all the fun instruction manuals!) But at least every console gets hacked eventually and you'll probably have a way to potentially run pirated software on them in the future. But with cloud gaming, good bloody luck trying to play the games you shelled out $100 for (modern Canadian pricing) in the future. Not to mention I'm sure we'll find situations in the future where games are patched to remove something that became offensive in the past month, like the big exodus of episodes from streaming services during the BLM protests in 2020. At least the services where you're just streaming from a generic gaming PC to run your Steam games on can make a bit of an argument for itself that you can download the games to your own computer if you want, and that's just another option for playing them. But who knows how long that'll stay that way. It's quite obviously in the corporate interest to make sure no one ever has access to the game's code on their local machine, and they only ever beam frames to your screen, since that would well and truly stop piracy for good.
- Spivak 5y agoI actually don't think steaming games are that offensive because it at least matches the ownership model. You have huge binary blobs that you're actively prevented from modifying and dependent on cloud services that will be shut down eventually, specific locked-down consoles that will be discontinued, proprietary GPUs and drivers, and specific platforms that will be obsolete. You can frame it the opposite way too: "Bro, some billion dollar corporation actually convinced you that it was cool to pay thousands of dollars and spend your own time 'building' a PC and make it part of your identity just to give them free computing and play games you don't even own?" I don't think "cloud gaming is bad because piracy is good" is really a sustainable model. Without an "above board" push that requires that game licenses come with source and permission to modify so that players can actually maintain them after the original company abandons them they're always going to have a finite lifetime. Thanks to copyright "ownership" of games has always been a implementation detail defined more by limitations of technology at the time to enforce the copyright than something fundamental. So I get the frustration that game streaming is "making things worse" but it's always been this bad for 99% of people, you're just finally getting hit with something you don't have a workaround for.
- saurik 5y agoYeah: it also seems to solve the issue of "people insist on the company stopping people from cheating by using modified clients with extra functionality" without turning the world into a DRM-ridden mess, with everyone's computers running random "anti-cheat" agents or slowly moving software into containers. The reality is that a lot of these games are designed more like shared arenas--such as a bowling alley or a skating rink--that you rent to play your game but explicitly don't own or even "tournaments" run by people who (in turn) rented the arena and have hired referees to police the game and make everything "fair", as you are on someone else's property or at someone else's event and so obviously wouldn't have carte blanche rights to modify the arena or control the rules... and so, as you say, game streaming is in some sense more intuitive / correct as it forms a consistent mental model of what is going on with ownership. As much as I would generally prefer to model many of these games like buying a board game--which you then own and can then play as you like with your friends, even if you disagree with the rules as described in the manual or even add/remove/change pieces--that just isn't the experience that these game companies are trying to build with their online matchmaking and the such.
- Karawebnetwork 5y agoI sincerely hope they won't. Stadia has been a godsend for me, my family and friends. One of the lesser known features of Stadia is that it is similar to Netflix in its account management. You can have 4 family members and your games will be available to all. This allows me to share my library with my siblings and close friends. They can play all my games and I can play all their games. This pushed me to play games I would never have explored otherwise. I am lucky to have a high income and guilty of purchasing games on impulse (as my Steam library can attest). For the first time, my "sleeping" games are useful to the people I love. It also makes "lan" nights very easy. In fact, with Stadia, I had my first such experience in decades. I can play on my phone with a controller, someone else on the living room TV and someone else on a MacBook Air (which is huge as gaming on that platform is simply not a thing without streaming). Just about anywhere and at anytime without the need to plan anything. My partner's GPU also died recently and with the current market prices, they had been playing console exclusively. I gave them access to Stadia and they have switched to playing Stadia exclusively. Even on wi-fi with a group of 4, we are still competitive in shooters and racing games. In fact, other than issues regarding my own network, I have not experienced lag or glitches from Stadia's side of things. Stadia dying would be a very sad day for my circle of friend and judging by all the 2-4 members groups I see in games, we would not be alone in that.
- zamadatix 5y agoThe side features (outside the core "renting a remote machine to play the game on") related to account management sound like Steam's "family share" and "remote play" respectively.
- salamandersauce 5y agoThe problem with Steam family share is that it's so limited. You can't have two users playing different games from the same library online at the same time which is ridiculous. So there's no way for your brother to play your Call of Duty while you play CS:GO. Even if you're playing an offline game you have to explictly switch to offline mode or else the person sharing gets kicked. Even consoles handle it better with 2 users being allowed to at the very least 2 different games working if not the same game. Granted, Steam family library allows more account links but it's way more limited. I'm not sure what Stadia's limits are but I can imagine that being a pro if more than one user can use the library at the same time.
- kaonashi 5y agoThe problem is the pricing model. All of their competitors work on a subscription model that comes with a pre-existing library of games, while stadia requires you to pay full box-price for all the games you play. If it weren't such a rip-off it'd be more popular, it performs very well at this point.
- Agingcoder 5y agoGeforcenow does not come with a pre-existing library of games. However, you can buy games in regular app stores ( steam, etc) at discounted prices. About stadia, the uncertain future (it's a Google product) and the fact your games can't be played outside stadia make it look like a risky bet. That being said, you're right, the stadia pricing model is quite unappealing.
- paxys 5y agoThe difference is Geforce Now works with your existing Steam library. You don't need to re-buy games you already known, and if the service shuts down the games are still yours to keep and play on your own hardware. If I spend hundreds on dollars on Stadia games today, is there any guarantee that I'll still be able to play them a month from now?
- idrum4316 5y agoI prefer Stadia’s pricing model. I’ve gotten tired of everything requiring a subscription.
- pjmlp 5y agoOn top of that, it is clear from Google talks at game developer related conferences that they really don't have any idea how to talk to game developers. Apple, Sony, Nintendo, Microsoft talk about how their technologies empower game developers to make and ship games. Google talks mostly about Play Store KPIs, they just don't get it.
- esics6A 5y agoAnyone who does any gaming at all will know that for regular non-mobile gaming it's all Playstation, Xbox and Steam (PC). Few platforms will ever beat these three. Microsoft has their own cloud gaming service which is already available on Xbox and I doubt anyone else can compete against Microsoft in this space given their experience and platform advantage. Publishers are already signing deals with Microsoft to host their own cloud gaming experiences. But GeForce Now is never going to take off, gamers don't care and most don't even know it exists. Sony can't even compete against Microsoft at this point as they're too far behind and they're arguably the top console platform right now so the barrier of entry is amazingly high. Stadia succeeding on it's own is just a bonus and I'm sure Google would like it to. But the real purpose for Stadia long-term is for Google to build out a cloud gaming capability on Google Cloud and sign major publishers to compete against Microsoft. Then when they have enough cloud gaming revenues coming in they can quietly sunset Stadia. This is all about keeping parity with Microsoft's cloud Azure the second the leading platform after Amazon Web Services. Amazon also has a games division with a similar purpose to lose money for a long time on cloud games from it's own studios as a way to build capability.
- yunohn 5y agoThis is a very nuanced take, which is rare for Stadia threads which are just about Google bashing. I completely agree with your view on how this is meant to play out.