3 ms·
Most games don't require merging of divergent state like in a CRDT: there's one, single, linear history of events mediated by the server. CRDTs are overkill for
by vore 5y ago
Most games don't require merging of divergent state like in a CRDT: there's one, single, linear history of events mediated by the server. CRDTs are overkill for this use case, and something like optimistic concurrency control by the server is usually much easier to reason about and implement.