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I've had this happen to a lot of my hobby game projects. At first, the scope is too large because I have pie-in-the-sky ideas. I then recognize the large scope
by resonious 5y ago
I've had this happen to a lot of my hobby game projects. At first, the scope is too large because I have pie-in-the-sky ideas. I then recognize the large scope and try to pare down. Once I've reached something achievable, I find that it's basically a completely different game and doesn't seem fun anymore.
- maccard 5y agoI've worked on a few different games and the one thing they've all had in common is that they are all still fun when you carve them back to their basic core loop. If your project wasn't fun at its core, it's unlikely to be fun when you've wrapped it in layers of other features