4 ms·
Linus[0] already made a video agreeing with Linus[1]'s rant: https://www.youtube.com/watch?v=pPeCNrNTr3k https://www.youtube.com/watch?v=pPeCNrNTr3k I can actu
by kmeisthax 5y ago
Linus[0] already made a video agreeing with Linus[1]'s rant: https://www.youtube.com/watch?v=pPeCNrNTr3k https://www.youtube.com/watch?v=pPeCNrNTr3k
I can actually give you a GAMING (or at least enthusiast) use case for ECC, too: memory overclock validation. Right now, it's kind of a dark art, but ECC failures would absolutely give you a very explicit early warning that you're pushing the CPU IMC too hard.
[0] Pronounced LIE-nus
[1] Pronounced lee-nus
- kimixa 5y agoI can also tell you in a 'gamer'-adjacent field a very large proportion of users have a very loose definition of stability when overclocking. It survived a single short run of a single use case that only runs one load pattern? Must be perfectly stable. Anything else crashes? It must be the shitty game or gpu driver! I hope that ecc will give more warning that you're close to the edge (e.g. any ecc correction means it's unstable and you should back off), but fear people will just keep pushing until the ecc can no longer even correct the errors. Professionally I work on gpu drivers for systems that do not allow overclocking, so shouldn't affect our stats, but it certainly is a mess for other teams. I've noticed that it's even become a common suggestion on fan forums for gpu manufacturers to disable any overclock and revalidate when changing vendors or even updating drivers, presumably as they're so close to the edge small changes in the access patterns will then cause it to explode.