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> Aren’t game servers just chat servers with extra constraints on the messages, e.g. physics, chess rules, etc? In a chat, information is simple, unordered, an
by hypertele-Xii 5y ago
> Aren’t game servers just chat servers with extra constraints on the messages, e.g. physics, chess rules, etc?
In a chat, information is simple, unordered, and public (to all parties).
Now imagine a turn-based strategy game where complex moves happen in random order and are known to all players regardless of unexplored territory.
For real-time games this analogy really breaks down.