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> But I for one think an app that doesn't constantly send my every move to the server is actually a breath of fresh air. I strongly agree. For me as a user, us
by TimTheTinker 5y ago
> But I for one think an app that doesn't constantly send my every move to the server is actually a breath of fresh air.
I strongly agree. For me as a user, use of localStorage (and its ability to run 100% offline and even be loaded from a local path) makes Wordle particularly charming and usable.
It's also the ultimate in zero-trust architecture because there is no back end.
- ocdtrekkie 5y agoHow often do you audit that the app hasn't changed to collect data? The idea LocalStorage-based apps are safe is silly if you're always loading them from a remote server.
- TimTheTinker 5y ago> The idea LocalStorage-based apps are safe is silly if you're always loading them from a remote server. This is true for any web page you load from a server in a browser. My point is that Wordle's developer had to do almost no work to achieve a very high level of security. Literally the only things required are to (a) set up TLS correctly and (b) protect the app's static resources (and the server that's hosting them) from being compromised. Depending on his choice of hosting provider, code repository, and build/deploy, those tasks may have been taken care of automatically.
- yen223 5y agoI am pretty convinced that if Wordle added features that required talking to a server, it would make the overall experience worse, not better. It's easy to take for granted that you never see a loading spinner when playing the game, and that's largely because everything happens client-side. To me, the real takeaway from the success of Wordle is that a lot of features that one might think are important, actually aren't in practice.