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Because game code is "throw away" = don't assume you are making a sequel = there's no reason to make it maintainable. You write it as fast as you can to fulfil
by CodeGlitch 5y ago
Because game code is "throw away" = don't assume you are making a sequel = there's no reason to make it maintainable. You write it as fast as you can to fulfil the requirements. Stuff like unit/system tests are a waste of time because it's cheaper to hire people to manually press buttons.
Yes I know this sounds bad - but that's how the games industry works. And is one of the reasons I left.
Note that if you are working in engine code, then you want all the automated tests, proper architecture, etc.