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Bunch of internal lisps generating all kinds of shader code (or OpenCL in at least one case), plus things like CEPL (which also generates shaders from CL data/c
by p_l 5y ago
Bunch of internal lisps generating all kinds of shader code (or OpenCL in at least one case), plus things like CEPL (which also generates shaders from CL data/code) and Shinmera uses in his game engine automatic composition of shaders using CLOS metaobjects, iirc