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So, it sounds like learning HLSL (which is also what Unreal and Unity use natively, I believe) and cross-compile it where needed is the most portable approach n
by hobo_mark 5y ago
So, it sounds like learning HLSL (which is also what Unreal and Unity use natively, I believe) and cross-compile it where needed is the most portable approach nowadays? How well does the Kronos crosscompiler perform in practice?