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I have used RenderDoc (https://renderdoc.org/ https://renderdoc.org/) a couple of times, where i could click on a pixel to debug, and step through the shader st
by Milol 5y ago
I have used RenderDoc (https://renderdoc.org/ https://renderdoc.org/) a couple of times, where i could click on a pixel to debug, and step through the shader step by step like regular debugging.
I haven't used it alot, but it was quite excellent out of the box for me. I needed to pass some debug flags to shader compilation - and it was only automatically able to capture output to the screen buffer as far as i remember. But there is an api to integrate it if you want offscreen target debugging i think.
- anentropic 5y agoif only it had macos support...
- mtsr 5y agoXcode has a decent graphics debugger as well, or so I’ve heard.
- HelloNurse 5y agoDo you mean "if only MacOS had Vulkan support"?