4 ms·
This post https://acko.net/blog/frickin-shaders-with-frickin-laser-beams/ https://acko.net/blog/frickin-shaders-with-frickin-laser-bea... was suggesting a highe
by gfxgirl 5y ago
This post https://acko.net/blog/frickin-shaders-with-frickin-laser-beams/ https://acko.net/blog/frickin-shaders-with-frickin-laser-bea... was suggesting a higher level shader language and API that figured out the correct thing to do based on the type of data you passed to it. (in contrast to what we have now where in every API, passing buffers, attributes, textures, and uniforms all have different APIs and require different code
Discussion: https://news.ycombinator.com/item?id=29532110 https://news.ycombinator.com/item?id=29532110