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> Is that still true as of Vulkan 1.3? In practice every GPU vendor that mattered already implemented it to 1.2, not much of a change on that front. The core
by my123 5y ago
> Is that still true as of Vulkan 1.3?
In practice every GPU vendor that mattered already implemented it to 1.2, not much of a change on that front.
The core problem, that pointers are an abstract type with no known compile-time size remains.
> but the lack of device-scope barriers means an entire class of advanced coordination patterns is unavailable.
(And OpenCL on Apple Silicon seems to have the opposite problem, stuff being promoted to device wide barriers when it should not be…)