3 ms·
> but people are saying that it almost plays itself when accessibility is enabled, taking away part of the enjoyment. I don't envy anyone trying to solve this
by rtkwe 5y ago
> but people are saying that it almost plays itself when accessibility is enabled, taking away part of the enjoyment.
I don't envy anyone trying to solve this problem, seems next to impossible to do a live action game above a certain level of accessibility. Just the time you have to communicate what's on the screen (much less being able to quickly communicate what's on screen) is so tight on a shooter for example. Found a neat video [0] of TLoU2's accessibility features.
[0] https://www.youtube.com/watch?v=GHN5v3NJ9ko https://www.youtube.com/watch?v=GHN5v3NJ9ko
- Izkata 5y ago> Just the time you have to communicate what's on the screen (much less being able to quickly communicate what's on screen) is so tight on a shooter for example. There's an episode of Person of Interest that provides at least a possibility here: "Let's try an ascending tone cue for right, descending for left.". The tone then switches to beeps when on target. Feels odd sharing a youtube link in the context of this post, but if anyone wants to see/hear the scene I'm talking about it starts at 1:21 here: https://www.youtube.com/watch?v=cHIo96yBf70 https://www.youtube.com/watch?v=cHIo96yBf70 (Just for a bit of context the character doing this isn't blind, but these cues are helping her shoot people through walls. The episode is the second season finale, titled "God Mode".)
- mikepurvis 5y agoAt a certain point it sort of feels like you're creating a different, parallel game that hangs off of the "main" one. It's definitely worth trying, but I wonder when it makes sense to identify those elements that would make an action adventure/shooting game playable by a blind person and then use just those elements to make a new game that is natively playable by blind and sighted people alike. I wouldn't presume to speak for others with a different experience from myself (and it does seem [1] like some blind users really like what TLOU2 had to offer), but as a fully-abled gamer with limited time, even I sometimes choose to watch a streamer or even a YouTube summary in cases where I'm interested in the story or whatever but don't feel up for playing a thing myself. I wonder how this option stacks up against what TLOU2 was able to deliver. [1]: https://caniplaythat.com/2020/06/18/the-last-of-us-2-review-blind-accessibility/ https://caniplaythat.com/2020/06/18/the-last-of-us-2-review-...