4 ms·
Third hand report, but apparently academics have tried to simulate what an echo locating person would hear from a 3d world, but not yet managed to convey the ex
by ajb 5y ago
Third hand report, but apparently academics have tried to simulate what an echo locating person would hear from a 3d world, but not yet managed to convey the experience to a blind person over audio. IE there is some effect that they haven't captured yet
So Doom for echo locators not yet possible.
- rtkwe 5y agoSeems like to even be possible you'd have to have a really good model of each users ear to figure out how to use headphones to recreate the effects that has on how sound is localized.
- Grustaf 5y agoThat part is old news, it's called Head Related Transfer Functions and even using a general HRTF works quite well. I presume you've tried Spatial Audio with airpods, or some similar system? https://en.wikipedia.org/wiki/Head-related_transfer_function https://en.wikipedia.org/wiki/Head-related_transfer_function.
- rtkwe 5y agoI've heard of HRTF but dig the name out of my memory to mention it. I'm not sure those are good enough for faking ecolocation though. Don't have an iPhone or EarPods to try spatial audio.
- Grustaf 5y agoYou can locate sounds within 20-30° or so, which is pretty good for navigation at least.
- rtkwe 5y agoMaybe for slow narrative games but a game with any action like The Last of Us it sounds unusably imprecise and slow, and TLoU is a fairly slow game if you're playing it stealthily.
- Grustaf 5y agoI’m mostly thinking about real life navigation, when I worked on this the idea was to help blind people get around. But I’m sure lots of interesting games could be made using the technology.