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Another good part about UIs of the 00s and earlier is that you know what every element does just by looking at it. Revolutionary, I know.
by grishka 5y ago
Another good part about UIs of the 00s and earlier is that you know what every element does just by looking at it. Revolutionary, I know.
- anthk 5y agoOnce Mac OS (and OSX) followed the ulititarian design from Brawn. Now you have "material" (Bauhaus) design... done TOTALLY wrong. The form doesn't follow usability at all. Just a posh design trying to mimic a static format as if the computer screen was a flat magazine cover or an information panel on a building. Zero usability. We need the System 7, Be/Haiku, Windows 9x... design back. Now.
- grishka 5y agoProblem is that in many companies designers are given absolute reign over how the product looks. And another problem I see all the time is that designers often treat the result of their work as an art piece, not as a tool that has the purpose of human-machine communication. So, yes, it looks nice if all you do with it is look at it. Flat design has only one good thing about it: it can be easily done with vector graphics. Which is important for modern high-dpi displays. But I'll gladly go back to using a bunch of bitmaps for every button if that meant the UI would become more intuitive. > We need the System 7, Be/Haiku, Windows 9x... design back. Now. Skeuomorphism (OS X 10.9, Windows 7) was nice too tbh.