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City Generator
- _Microft 5y agoHere's a pointer: once you have entered "warp" mode from the context menu, options in the "Menu" menu change and you can choose in which way you want to modify the map.
- ninju 5y agoYeah...everything is accessed from the MENU button Refreshing the page does not generate a new map
- deleted 5y ago[deleted]
- jamespwilliams 5y agoAlso scroll on the mousewheel to increase/decrease the radius of points to warp. And also check out the Style menu! I like some of the alternative colour schemes. The level of detail in this is impressive.
- samwillis 5y agoLove these sort of things. It’s been on HN a few time before but Townscaper by @OskaSta on twitter is also brilliant. He’s worth following as he documents the development of the projects he’s working on, currently a new island generator. Really interesting intersection of algorithms and art. Often shares other peoples work to thats super interesting, I have a feeling he may have retweeted something about this city generator but not sure if it’s the same one. https://mobile.twitter.com/OskSta https://mobile.twitter.com/OskSta https://www.townscapergame.com/ https://www.townscapergame.com/ Edit: Yes, it is the one Oskar has retweeted, this is the creator: https://mobile.twitter.com/watawatabou https://mobile.twitter.com/watawatabou
- deleted 5y ago[deleted]
- blacksmith_tb 5y agoSame author as this one[1] on Itch.io too, I think? 1: https://news.ycombinator.com/item?id=17925666 https://news.ycombinator.com/item?id=17925666
- oliyoung 5y agoTownscaper just got a wider release too from just being on PC for a long time, it's on iOS/Android and on Xbox Game Pass too. Wonderful fun.
- barbecue_sauce 5y agoAlso been on Switch for a while.
- BMorearty 5y agoI discovered Townscaper a couple weeks ago. It’s relaxing to play with and I have been enjoying building a reproduction of Mont-Saint-Michel...until yesterday when I ran into a limitation in the iPad version. :( According to Oskar’s reply, I can get either the height I need or the width I need, but not both. https://twitter.com/moreartyart/status/1493073923251994628?s=21 https://twitter.com/moreartyart/status/1493073923251994628?s...
- tshaddox 5y agoI wonder if these limits actually do some client-side performance analysis, or if they just have all iOS devices hardcoded with those low limits. An iPad Pro is likely significantly faster than a whole lot of laptops used to play Townscaper.
- quirk 5y agoThis is so good. My town of Cheesewall will never be marauded.
- EcqyLUX5i 5y agoIf you like this, you need to check out Azgaar's Fantasy Map Generator: https://azgaar.github.io/Fantasy-Map-Generator/ https://azgaar.github.io/Fantasy-Map-Generator/ It generates a complete, customizable fantasy map with towns and factions. It also integrates this city generator.
- ruytlm 5y agoBig fan of Azgaar's - used it to build the world for my campaign. If anyone else who used it had issues a while back with an update (around 1.6) where biomes started showing over water, the solution is to clip water in the Styles tab for Biomes (per https://www.reddit.com/r/FantasyMapGenerator/comments/pygnkn/azgaars_update_problem_with_my_map/heu0ekz/ https://www.reddit.com/r/FantasyMapGenerator/comments/pygnkn... ). Strong recommend, though takes some learning.
- mcv 5y agoYou can zoom in! And edit! This is really cool.
- jdkee 5y agoSee also https://www.wonderdraft.net/ https://www.wonderdraft.net/
- webmaven 5y agoHuh. Wonderdraft seems similar to Inkarnate: https://inkarnate.com/ https://inkarnate.com/
- standeven 5y agoCool project. The cities feel very old-world, it would be neat to have more modern grid-style layouts too.
- theguyovrthere 5y agoThis got me jones'n for SimCity...
- Narretz 5y agoPretty cool. I had a city with an open square in the middle, and tried to generate another square somwhere else, but it didn't work. I only managed to move the streets.
- amenghra 5y agoOne of my all time favorite fantasy map generator: https://rawgit.com/wlievens/scallywag/master/index.html https://rawgit.com/wlievens/scallywag/master/index.html (source is here: https://github.com/wlievens/scallywag https://github.com/wlievens/scallywag)
- boiledbuns 5y agoIt's been a while since I've seen this name! They also authored a roguelike titled pixel dungeon [1] which I've sunk countless hours into when I was in high school. I suppose city generation not too dissimilar to dungeon generation [1]: https://watabou.itch.io/pixel-dungeon https://watabou.itch.io/pixel-dungeon
- blacksmith_tb 5y agoWhich also gave rise to a million remixes / embellished versions, Shattered Pixel Dungeon[1] remains my fave roguelike on mobile! 1: https://shatteredpixel.com/shatteredpd/ https://shatteredpixel.com/shatteredpd/
- howlin 5y ago"watabou" is already famous for Pixel Dungeon, one of the best Rogue-like games for mobile. It's inspired many forks as well. This project looks to be on the way to another interesting contribution to OSS.
- primax 5y agoObligatory link to Pixel Dungeon: http://pixeldungeon.watabou.ru/ http://pixeldungeon.watabou.ru/
- sklargh 5y agoThis tool generates most of my cities for my tabletop games (OSE [B/X]). He has a fully integrated system that can take you from territory to town level. It's really impressive stuff. Also saves refs like myself hours of (very poorly done) sketching. Patreon: https://www.patreon.com/watawatabou https://www.patreon.com/watawatabou
- yamaneko 5y agoWatabou has created many great projects. Besides the already mentioned Pixel Dungeon, check out these other generators: - Neighborhood generator: https://watabou.itch.io/neighbourhood https://watabou.itch.io/neighbourhood - One Page Dungeon: https://watabou.itch.io/one-page-dungeon https://watabou.itch.io/one-page-dungeon - ProcGen Mansion: https://watabou.itch.io/procgen-mansion https://watabou.itch.io/procgen-mansion - Village Generator: https://watabou.itch.io/village-generator https://watabou.itch.io/village-generator - Perilous Shores: https://watabou.itch.io/perilous-shores https://watabou.itch.io/perilous-shores - Castle Generator: https://watabou.itch.io/castle-in-the-mist https://watabou.itch.io/castle-in-the-mist - Fantasy Manor: https://watabou.itch.io/fantasy-manor https://watabou.itch.io/fantasy-manor - Rune Generator: https://watabou.itch.io/rune-generator https://watabou.itch.io/rune-generator And there are many others in his profile.
- Rebelgecko 5y agoIf you like these you might also enjoy some of Lingdong Huang's generators. This one is my personal favorite, some day when I have the time I want to hook it up to an e-ink display: https://shan-shui-inf.lingdong.works/ https://shan-shui-inf.lingdong.works/
- homarp 5y agoearlier discussion: https://news.ycombinator.com/item?id=23469233 https://news.ycombinator.com/item?id=23469233 with link to source code
- spelunker 5y agoThese tools are great, and a little amusing sometimes. Description from a generated dungeon: > Long after the Blind Lady's fall the den remained deserted. Currently it is overrun with eagles, which don't care about the history of the place. Rumors say that a legendary looking glass Torthos-Tyroth is hidden here. Darn eagles.
- lordleft 5y agoI’ve been using this for years for the 5e game I run. It’s surreal seeing it here but it’s a great tool
- big_elephant 5y agothis is amazing. does anyone know how one would get started building something like this?
- pimlottc 5y agoThis is really cool, but the mobile UX is confusing. There’s no UI, just the generated map. I tried reloading for a new city but that doesn’t work because the URL is updated to include the generation parameters (which is not obvious on mobile). Using iOS 15 mobile Safari on iPhone Mini 12 EDIT: now seeing a menu button that wasn’t there before, that helps
- octodog 5y agoYou may need to tap for the UI to show.
- deleted 5y ago[deleted]
- drusepth 5y agoOther cool generators from other creators also (in addition to those already posted, copied from [1]): - Azgaar's Fantasy Map Generator: https://azgaar.github.io/Fantasy-Map-Generator/ https://azgaar.github.io/Fantasy-Map-Generator/ - Oskar Stalberg's City Generator: https://www.oskarstalberg.com/game/CityGenerator/ https://www.oskarstalberg.com/game/CityGenerator/ - donjon's Fantasy World Generator: https://donjon.bin.sh/fantasy/world/ https://donjon.bin.sh/fantasy/world/ - Myth Weavers Dungeon Generator: https://www.myth-weavers.com/generate_dungeon.php https://www.myth-weavers.com/generate_dungeon.php [1] https://www.fiction.tools/#worldbuilding-map-generators https://www.fiction.tools/#worldbuilding-map-generators
- vietjtnguyen 5y agoFor anyone looking for more depth for their TTRPG games I highly suggest exploring https://eigengrausgenerator.com/ https://eigengrausgenerator.com/. It will lazily generate beautiful, varied details on a town, it's locations, it's buildings, it's denizens, their relations, provide story hooks, and more. Like a good game master it gives just enough surface detail to maintain the immersion, but will generate more detail as you (or your players) interact with whatever catches your (their) fancy.
- elktea 5y agothis thing does a better job than all of the new developments here
- madrox 5y agoI've used these a few times in my D&D games. They're great!
- jmpeax 5y agoMy favourite part is that it is not called "thiscitydoesnotexist".
- 100pctremote 5y agoAnother developer of interesting generators in this vein is Martin O'Leary (twitter.com/mewo2). Metropologeny: https://twitter.com/metropologeny https://twitter.com/metropologeny Uncharted Atlas: https://twitter.com/unchartedatlas https://twitter.com/unchartedatlas https://mewo2.com https://mewo2.com
- deleted 5y ago[deleted]
- screwgoth 5y agoThank You. There's 30 mins. in the Watabou's "generator" blackhole
- mcv 5y agoThese are really good. I've seen several of these sort of city generators, but I like this one better than most. I'm not sure why exactly, but I immediately want to use these in an RPG. There are professional hand-made fantasy cities that aren't as good as these.
- edmcnulty101 5y agoHow does one get started on the technology and algorithms for this?
- tornato7 5y agoCheck the sidebar on /r/proceduralgeneration if you want to see some great projects like this! We used to have a monthly contest and some of the entries were extremely impressive!
- was_a_dev 5y agoNow I want a medevial Plauge Inc game
- leathersoft 5y agoThis tool is super impressive. Medieval book editors will go crazy with it!!
- Intries 5y agoWow this is really neat. I could spend hours with this.
- Pawka 5y agoThis is beautiful! And must be even more beautiful from technology side. I have recently became interested into procedural generation as my free time hobby. As a backend software engineer I was looking for a side project with no commitment. Which would be flexible to apply different types of technologies, boring and interesting at the same time. "The Forever Project" [1] article describes motivation behind it. Since I had no experience with Rust, game development & procedural generated stuff, combining everything sounded pretty covering my "Forever Project" theme. I'm currently going through Rust Rougelike tutorial[2] to get basic understanding how games are being developed & maps are generated. I like the tutorial a lot because it covers so much different topics. From game dev, few libraries, to different approaches of maps generators. There is a lot of content there but I'm already raising questions to myself where to look next? What should I learn & focus so I could deepen my knowledge in procedural generated content? I understand I always can read random tutorials (what I'm doing) and try to glue something from them. But maybe you have advises or more guided content as books, long tutorials, courses? Thanks. [1] https://heredragonsabound.blogspot.com/2020/02/the-forever-project.html https://heredragonsabound.blogspot.com/2020/02/the-forever-p... [2] https://bfnightly.bracketproductions.com/rustbook/chapter_0.html https://bfnightly.bracketproductions.com/rustbook/chapter_0....
- mysterydip 5y agoThat rust tutorial looks like a good place to start. RogueBasin has a good set of articles covering different aspects of roguelike building, including procedural generation: http://roguebasin.com/index.php/Articles http://roguebasin.com/index.php/Articles There's also this port of "the complete roguelike tutorial" from python to rust: https://github.com/tomassedovic/roguelike-tutorial https://github.com/tomassedovic/roguelike-tutorial
- bovermyer 5y agoHere's another couple such generators, though they create star systems and planets, and not medieval maps: https://ironarachne.com/#/starsystem https://ironarachne.com/#/starsystem https://ironarachne.com/#/planet https://ironarachne.com/#/planet
- bstar77 5y agoAre any of these generators open source?
- greybox 5y agoThis is lovely