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These sorts of games are incredibly fun to write in modern languages, especially if you are given a canvas and the ability to blit graphics around without much
by justinlloyd 5y ago
These sorts of games are incredibly fun to write in modern languages, especially if you are given a canvas and the ability to blit graphics around without much concern for memory usage or blit speed. I especially like the implementation of yours, and the code is nicely arranged and readable, and surprisingly, just a single file. The difficulty ramping could use a little tuning, it hews close to the relentless "you dead!" difficulty ramping of a 1980's console game. Maybe I've just gone soft in the intervening years. Overall, fun to play.
Obligatory self-promotion: https://justin-lloyd.com/ https://justin-lloyd.com/ which is my C.V. site that includes a 1970's-era space invaders style game based on the portable Galaxy Invaders 1000 game.
https://github.com/JustinLloyd/invaders https://github.com/JustinLloyd/invaders
"Invaders from 78" is written in Typescript, implements a small ECS framework, uses Pixi for canvas rendering, and is event driven. No audio because, well... it's a C.V. website. It also doesn't work on mobile because the audience numbers for mobile visitors to my C.V. website is near enough zero that it would be wasted effort. Please excuse any front-end sins I may have committed because I generally don't do front-end web dev.
- sufficer 5y agoWhy not audio?
- teddyh 5y agoI couldn’t find a link, so here it is: https://justin-lloyd.com/invaders.html https://justin-lloyd.com/invaders.html
- justinlloyd 5y agoThe game is also included directly on the C.V./portfolio page, scroll down and to the right. Kind of like an Easter Egg that isn't too well hidden. The link you post I think is to a slightly older version of the game. It still works, it just might not work the same. I don't think the game at the link you posted uses the event framework. I wanted to understand how some of the Javascript event emitter frameworks worked. So there's the classic event/action invoker style, and then the event emitter style. I need to upload a newer version as well, that utilizes texture packing, effectively reducing the entire invaders game to just four files.