3 ms·
For context, this is not the same technique that was used to create the AI-generated Pokemon a couple months ago: https://www.reddit.com/r/pokemon/comments/rgmy
by minimaxir 5y ago
For context, this is not the same technique that was used to create the AI-generated Pokemon a couple months ago: https://www.reddit.com/r/pokemon/comments/rgmyxp/i_trained_an_ai_on_all_the_official_pokemon/ https://www.reddit.com/r/pokemon/comments/rgmyxp/i_trained_a...
That used a finetuned ruDALL-E which is not based on a GAN architecture and is much, much slower than a GAN, albeit the generated Pokemon are more coherent. You can play with it (with no queue) on your own Colab Notebook here: https://colab.research.google.com/drive/1A3t2gQofQGeXo5z1BAr1zqYaqVg3czKd?usp=sharing https://colab.research.google.com/drive/1A3t2gQofQGeXo5z1BAr...
- flor1s 5y agoBrowsing through their code, it looks like they are using a VQGAN for image generation and ESRGAN for super resolution.
- isoprophlex 5y agoVery nice! Unbelievable how clean looking and artifact-free these neural net generated images have become (in a short short time!) compared to eg. this deconvolved monstrosity https://www.christies.com/media-library/images/features/articles/2018/08/09/a-collaboration-between-two-artists-one-human-one-a-machine/edmond-de-belamy-framed-cropped.jpg?w=780 https://www.christies.com/media-library/images/features/arti...