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I agree with you. The author is trying to automate human connection - but it probably doesn't come off genuine.
by chinchilla2020 5y ago
I agree with you. The author is trying to automate human connection - but it probably doesn't come off genuine.
- hotpotamus 5y agoHave you ever played Stardew Valley? One game mechanic involves managing relationships with members of the town. You need to discover peoples' likes and dislikes, keep up contact, and remember their birthdays and probably a few other rules I'm forgetting. There's essentially a spreadsheet that you manage. It's the strangest thing to me - it feels like the way an autistic person might view relationships, but also like it's common sense. I think it's just that in real life you're better off not keeping score on some things.
- AlwaysRock 5y agoIt's funny because this is how real relationships work though. Well not exactly. In stardew you have to give gifts to really become better friends with someone but in real life its much easier to become better friends with someone when you know their likes and dislikes. Honestly most of the bosses I've had that I actually liked are because I knew something they care about and we could talk about that. The ones I didnt like that much were just like blobs of work stress who never brought anything else up except on rare rare occasion so it was difficult to relate to them. Friends are the same way. I have a buddy where we mostly talk about movies. We do that enough that we end up talking about shit other than movies too.
- hotpotamus 5y agoOh yeah, I'm saying if you actually did the Stardew Valley spreadsheet in real life I think it would work well, but people might be creeped out if you showed it to them lol. Good point about the Boss thing - I had a boss who was super into cars and I've dabbled in working on my own. It was at least something for us to chat about.