3 ms·
I agree. When I first played Jazz Jackrabbit, it seemed like an interesting gimmick for a platformer for the character movement to be based on speed, but since
by teddyh 5y ago
I agree. When I first played Jazz Jackrabbit, it seemed like an interesting gimmick for a platformer for the character movement to be based on speed, but since, in a side-view 2D platformer, you can’t actually see what is ahead of the character more than a screenful, this represents too short a time to react to anything. It’s like a game made only for speedrunners who want to play the same level again and again to memorize it and get the best possible route. This was not how I played games, so I never played it any more.
Since SRB2 is using a 3D view, it seems that you can maintain the speed design while still have reasonable chance to react in time, since you can see what is actually ahead of the character.
- justsomehnguy 5y ago> It’s like a game made only for speedrunners JJ doesn't require you to make it in time, the only thing it adds is the bonus score. Also spamming fire button works most of the time. I was pretty fond of it back in the day exactly because it didn't require to blindly run.
- ahartmetz 5y agoIME you could usually go fast without knowing the level by heart, yeah.