4 ms·
I guess because Doom is a 2d raycaster engine (with added height) then we cant have multiple platforms over eachother, and certainly not loops? Just like the D
by aliswe 5y ago
I guess because Doom is a 2d raycaster engine (with added height) then we cant have multiple platforms over eachother, and certainly not loops?
Just like the Duke Nukem 3D engine ...
Not that 3D loops would feel anywhere as awesome as the loops in the Sonic heyday. That time is not going back...
- rasz 5y agoDid you mean unlike Duke Nukem 3D engine? Duke used portals, and even supported slopes, albeit quite surprisingly slope calculations performed floating point math making Duke 3D the first game requiring FPU for smooth play (5 months before Quake). Any time you see slope on the screen in Duke 3D on an FPUless system your FPS will tank. NexGen Nx586 is the best example, a 90MHz Pentium level CPU dropping down to 10fps on first level of the game (roof with sloped vents).
- qbasic_forever 5y agogzdoom has portal support for doing room over room: https://zdoom.org/wiki/Portal https://zdoom.org/wiki/Portal With stacked sectors you can make truly room over room 3D looking things, check out the walkway on this end of level fight and how the player takes elevators up to it to get powerups, and then back down to fight the enemy wave: https://youtu.be/PjWnVYhzCmQ?t=2450 https://youtu.be/PjWnVYhzCmQ?t=2450