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I'll keep it in mind, but right now I'm trying to only use the classes that are provided by the engine or my own code as much as possible, since adding a depend
by boondaburrah 5y ago
I'll keep it in mind, but right now I'm trying to only use the classes that are provided by the engine or my own code as much as possible, since adding a dependency becomes a whole /thing/ in cross-platform game engines sometimes.