3 ms·
Tibia was the game of my childhood. As someone mentioned, in Poland Tibia was what WoW was in the US. I spent half my time playing outside after school and the
by myzreal2 5y ago
Tibia was the game of my childhood. As someone mentioned, in Poland Tibia was what WoW was in the US.
I spent half my time playing outside after school and then hunting monsters and making a name for myself in Tibia.
That game - much like many other MMOs back in the days - was great because it wasn't hyper-optimized for endless grinding. It was just another world with very little facilitation mechanics. You had to live it, hunt monsters, make friends and make a name for yourself. Given the huge death penalty in Tibia, your action had weight and dying was very painful - which, combined with very loose anti-PK system, meant you have to watch out to not make enemies for yourself.
I really miss those MMOs from the early days, where the focus was on meeting people and socializing and playing WITH each other, not just NEXT TO each other.
I kinda had this feeling again with Classic WoW launching - with everyone still in the starting zones, the world felt alive, going to dungeons required actually finding some nice people and actually travelling to the dungeon instead of clicking a button. It was great.
I really miss that