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> anyone could kill anyone Getting killed also meant all your equipment and inventory could be looted and stolen by whoever comes across your corpse. The exp
by freeflight 5y ago
> anyone could kill anyone
Getting killed also meant all your equipment and inventory could be looted and stolen by whoever comes across your corpse.
The exp penalty was also crazy; Players could lose levels from dying, even levels on trade skills, which often would take many hundred hours, and materials, to level up.
So it was very much possible to gank a very developed high level character, with hundreds of hours in progress, back to basic lvl 1 with no skills if one was dedicated enough.
- klyrs 5y agoThat reminds me of the time somebody hacked (um... or watched my stupidly basic password over my shoulder... whatever) my imp account on a mud, and (not knowing what powers he actually wielded) used me to drag his account around power leveling and collecting loot. I caught him in the act, changed my password, killed him, grabbed his corpse, teleported to him, and ate his corpse so he knew what happened to the loot. Kept killing and eating him until he was level 1 again.
- matheusmoreira 5y ago> Players could lose levels from dying Not only can characters lose levels, if they die enough times they end up back in Rookgaard at level 1 with all skills and spells permanently reset. I once witnessed the so called "rooking" of a level 100 character... They threw the items in the river too. Imagine logging into the game and picking your level 100 character only to see it spawn in Rookgaard completely reset.
- aahortwwy 5y ago> Imagine logging into the game and picking your level 100 character only to see it spawn in Rookgaard completely reset. That could happen if the player was offline??
- toomanydoubts 5y agoHe probably witnessed a hacking. Someone gained access to the account and died several times with the character. Very common back in the days.
- freeflight 5y agoAs far as I remember logging out required the players to wait for a timer to run down. This was in place to prevent players from just logging out to flee from fights/escape dying. But it also meant if the client lost connection, without the player going trough the log-out procedure, their character would still be present on the server and in-game world, often for several minutes. Made it quite tense when losing connection during a difficult fight, you never knew if you logged back in to a won fight, or logged back in respawned at the temple with all your stuff gone, as your character lost the fight while you were disconnected. And because very early on there was only one place where every dead characters would respawn, the temple, organized groups could target somebody for repeated killing even while they were disconnected, they just had to be fast about it before the character timed out.
- girvo 5y ago> Made it quite tense when losing connection during a difficult fight, you never knew if you logged back in to a won fight, or logged back in respawned at the temple with all your stuff gone, as your character lost the fight while you were disconnected. Amusingly that is still the case in Old School RuneScape today, when in the Wilderness. And used to be the case everywhere in the world until they changed the death mechanics to be less brutal.
- usb0 5y ago