2 ms·
One of the games I had most fun My heart would pump a lot every time, something unexpected happened, it felt very real. Someone appeared, and I was alone... Ex
by guilhas 5y ago
One of the games I had most fun
My heart would pump a lot every time, something unexpected happened, it felt very real. Someone appeared, and I was alone... Exploring, hiding, killing, running...
Dying was very costly. So it was very personal, a lot of people would go to the killer and ask "why?". Noting the killer's name and plot revenge was certain, you could follow someone for days, or ask for help
Team was important, but if you didn't have friends playing Tibia, or at all, getting a team in the game was hard and because there were a lot of scammers just waiting to double cross you. I think that was one of it's biggest problems
The funnier things in this game were not fund in most similar games
* Using the environment to make traps, like blocking the path with boxes and set them on fire
Just block someone in a room with too many monsters, collecting the loot when dead
Or block the path of someone running after you
* Running away mechanics, very funny, could go up and down walls to roofs, by piling boxes or using a spell
* Hiding your loot under a tree, while running away, most would not look for it, you could recover it hours later
* Manual aim of spells, to hit people you would need click on them, so they could run erratically to make it harder
There was even a flash site just to train your aim
But unfortunately eventually changed to automatic aim since there were a lot of people using aimbots
* The quests had to be found, which made it exciting, there were secrets everywhere. You had to explore. But also worked against it making it harder to just start a random quest. Even though there were a lot of community sites curating many of them
Other games just felt like sandboxes compared to Tibia