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Over here in Poland, Tibia seemed to be what WoW was in the US. I might be misremembering things, I am too young to remember much from that period, but I defin
by miki123211 5y ago
Over here in Poland, Tibia seemed to be what WoW was in the US.
I might be misremembering things, I am too young to remember much from that period, but I definitely heard the word Tibia much more often. I don't think I've heard of WoW before I learned to speak English proficiently and encountered random articles from that period.
- toomanydoubts 5y agoBack then the polish and brazilian community was huge. During my childhood in brazil, everyone and their mothers were playing tibia.
- matheusmoreira 5y agoThis game defined my childhood. All of my friends played it. We'd log into it just to hang out at the temple south of Thais. Training skills and chatting. It was like IRC but with a MMORPG built-in.
- Otek 5y agoYeah, common dialog in Tibia: > pl? > br And other way around. Of course, in the game Brazilians and Poles were huge enemies.
- shrovis 5y agohaha I totally forgot about that. Also I learned how others laugh in other languages huehuehuehuehue ahuahuahuahua kekekekkee kkkkkk jajajajajaja
- INTPenis 5y agoIn Sweden too among my circles Tibia was more talked about than WoW.
- wingerlang 5y agoProbably anecdotal. WoW definitely dwarfed Tibia, not even a question about it.
- INTPenis 5y agoI realized after writing this comment that when WoW was out I had a career already. Didn't play games at that time. So that's probably why I heard more about Tibia from my friends than WoW.
- wingerlang 5y agoI was right out of högstadiet so I had a few friend groups across different gymnasium and the common thread was WoW. Funnily enough I was more or less the "only one" gamer who did not actually play it.
- freeflight 5y ago> Over here in Poland, Tibia seemed to be what WoW was in the US. Those MMOs are from very different eras. WoW was released 7 years later in 2004, by then a whole lot of 3D MMOs were already released and somewhat successful, like Anarchy Online. Imho the better analogue would be Ultima Online; Also 2D and from the same era as Tibia. Tibia did so much better than UO, outside of NA, because Tibia did not require a monthly subscription to play it. It has options to "subscribe" but paying for that was also possible trough other methods than CC, while most US developed MMOs would often only offers paying per CC for the subscription. That left a lot of people locked out who in theory were even willing to pay for playing, but in practice couldn't be bothered to get a CC just to pay for a video game.