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I think it's much, much more common in the world of software to build things that either no one uses, or fades out pretty quickly. There's a world of differenc
by batshit_beaver 5y ago
I think it's much, much more common in the world of software to build things that either no one uses, or fades out pretty quickly.
There's a world of difference between taking a week to ship a new button to Chrome at Google (low impact, but at least high visibility) and creating a project from scratch over the course of months for it to be killed off by or not work out for the stakeholders (no impact AND no/low visibility). This happens with most projects.
On the other hand, building or fixing something physical you know that at least you're solving a real problem for someone, and it will probably last them a while.
Software is constantly churning and evolving precisely because such evolutions are not limited by tools, materials, or constraints of the physical world. Way better for creativity, but rarely leaves us devs feeling proud of the work we've done