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For me the linux desktop use case is too weak to spend so much money on a headset. Probably, the picture would change, if WebXR would be supported. This would i
by yayr 5y ago
For me the linux desktop use case is too weak to spend so much money on a headset. Probably, the picture would change, if WebXR would be supported. This would introduce at least one widely accepted UI framework with VR scope to the platform.
What can you really DO in VR here in the future?
- VR videos?
- VR gaming?
- VR art?
- BiteCode_dev 5y agoThat's the total opposite for me. The linux desktop is the killer feature. Why recode 30 years of a rich ecosystem when you can benefit from it now ? You can use a web browser with all your extensions, code with a real local vs code, issue git commands in a terminal, watch any video with vlc / download them with youtube-dl / torrent them, get your emails with thunderbird, in a huuuuuge screen, open all my 1000 of different chats, play on steam while voicing on discord, query a postgres db, render a scene in blender, ssh to my work server and enjoy my ebook collection using calibre. Why would I want a limited, badly supported, barely developed system?
- yayr 5y ago> You can use a web browser with all your extensions Since WebXR is not supported yet, this breaks the value proposition for me currently, as all VR content delivered via browser will not yet work. As I said, once this issue is solved (I think they are working on it), I'd reconsider.
- kanetw 5y agoYeah, we're working on it. Supporting embedded XR content is a major target.
- selfhoster11 5y agoIf it were cheaper, I'd buy one. While VR gaming has promise, even today "working in a customised Linux workspace" is a personal killer feature for me.
- yayr 5y ago2D panels in VR are interesting for me, but not a killer feature. What would be a killer feature would be a VR designer for blender, unreal, unity etc. Blender starts going there, but not yet for SVR: https://docs.blender.org/manual/en/2.83/getting_started/configuration/hardware.html#getting-started https://docs.blender.org/manual/en/2.83/getting_started/conf... I think, this would be a way to really differentiate from closed platforms (which I also expect Apple RealityOS to become). Unfortunately, the expectation that easy to use apps and tools for creating and consuming VR content will only be available only on closed platforms is quite reasonable.