3 ms·
I was personally very unhappy with gloomhaven's decision to spread the content out so wide. I think they could have structured a much stronger game experience i
by mrVentures 5y ago
I was personally very unhappy with gloomhaven's decision to spread the content out so wide. I think they could have structured a much stronger game experience if they just focused on a core 10 to 20 modules versus the over 100 they have.
Not to say they couldn't include more modules, but when you're trying to progress a storyline it's really frustrating to have multiple sessions (most many hours long) in between you a plot development.
- sdenton4 5y agoEhhhh... The plot in gloomhaven is really pretty minimal. It's a matter bones choose your own adventure stringing together episodes in a fun combat tactics game.
- morelisp 5y agoThe problem is that some of the retirement quests depend heavily on the plot structure - "kill 5 bosses" can be 20 scenarios or 5 scenarios depending on where you are in the campaign. Similarly for some of the monster-specific quests; some even become impossible if you get them too late and don't want to replay old scenarios. I think it would have been better as 8 starting classes, 8 unlockables, and two more compressed campaigns with some other progression compressed accordingly.