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Ask HN: Is an MVP the first thing a startup should build?
It seems to be widely believed that:
1. entrepreneurs shouldn't waste any time getting their ideas to collide with reality
2. Building an MVP, that helps visualize their ideas, should be the first thing a startup should build
i. Does this hold up to your experience?
ii. What are the pros and cons of this (MVP first ASAP) approach?
iii. Are there better approaches that have worked better for you?
- MaknMoreGtnLess 5y agoHappy to expand on this, but unless, the founders fit the exact beachead market the MVP is testing to help solve problems of, finding alternative ways to discover the beachead market than through an MVP, is a way more effective way to learn. Definition of MVP: an actual product being built to "validate the product" with the beachead customers needs. It's important to call out and define what an MVP means because other people might mean "cheapest market discovery tool" instead of "cheapest product validation tool" - very different things
- gashmol 5y agoIMHO its better to start with a UI prototype. It's much faster and cheaper while still being effective.
- MaknMoreGtnLess 5y ago> IMHO its better to start with a UI prototype Right - I am assuming you are comparing to vs. starting with a backend heavy prototype where it could get very expensive before exposing to customers? > It's much faster and cheaper while still being effective Effective as in effective in getting customer feedback as to whether the product makes sense to them? but what if there were faster, cheaper and effective ways to get customer feedback than a UI prototype for a fresh startup just a few days old?
- karmakaze 5y agoThis looks like a trap to me. An MVP whether it's functional or a UI prototype (i.e. has no or fake back-end) should be built as quickly and crudely as possible while maintaining a semblance of what it is used for. When I see scope reduced from a functional minimal-product to a non-functional one. I usually see accompanied with that more time spent on producing a higher-fidelity UI-'prototype' which is clearly not a better use of time/resources.
- MaknMoreGtnLess 5y agoI see your point and want to follow up: > while maintaining a semblance of what it is used for. and how do you know how it will be used for and by who without actually talking to users and understanding if, why and how they will actually use it? said differently, would you agree that market risk (there's no one who cares about the product at all) is higher than the product risk (we can't build the product)?
- karmakaze 5y agoI think describing what I mean (or think people in general often mean) by the terms will help explain this. The main goal is to find Product-Market fit as a first priority. This is done through prototyping, mockups, user-testing, etc, etc. Often this will be considered/called 'making an MVP'. This is an ongoing iterative process and the phase ends when you know what the core function or value proposition of the product is and who it is for. At that point you move to the phase of building a higher quality (hopefully still very feature limited) v1.0 product.
- MaknMoreGtnLess 5y ago> The main goal is to find Product-Market fit as a first priority Agreed. I want to see whether you realize that in the "Product-Market fit", the only thing you control is Product - you can manage/change/affect it as a builder. However, you do not control the Market. So, would it stand to logic that reducing the thing that you do not control - Market Risk (there's no one who cares about the product, we are going to build, at all) should be much higher priority than the Product Risk (we can't build the product)?
- karmakaze 5y ago> However, you do not control the Market. Not entirely true. Part of finding Product-Market fit isn't only to shape your product, it's also to possibly redefine your target user as well. Often you will discover a use-case that is stronger than the one you set out with at the start with only minor changes to the original product idea.
- gashmol 5y agoI think there's should be a difference between customer feedback and user feedback. UI prototype is effective only in finding what users want. To get customer feedback you probably need a full fledged MVP and ask for money or other kind of commitment. > but what if there were faster, cheaper and effective ways to get customer feedback than a UI prototype for a fresh startup just a few days old? Like what?
- nivertech 5y agoYou need to find the fastest and cheapest way to de-risk your startup idea. That can be MVP or it can be something else. For example if you're a FinTech lending startup, then you better prove that your loan algos/model are profitable, rather than building UI wireframes and mockups. You can do this by backtesting your models or building a simulation. "The Lean Startup" book by Eric Ries is already 10-11 y/o, so it's not up-to-date and with lots of gaps. Also, ignore most of the data-driven methods, as they require lots of data which will not be available for pre-launch product. Instead you need to build a theory about your potential users' needs, and focus on shipping something first. I suggest to get familiarized with the following methodologies: - JTBD (Jobs To Be Done) - 5 Whys - GIST (Goals->Ideas->Steps->Tasks) method (partialy data-driven) - Google Ventures Research Sprint - Google Ventures Design Sprint If you still decide to ship an MVP - focus on a single most important feature. Use nocode/lowcode tools if possible. Or use some addon/plugin/widget for an existing platform: i.e. a chatbot, Slack/Teams app, twitter bot, Chrome extension, etc.
- MaknMoreGtnLess 5y ago> You need to find the fastest and cheapest way to de-risk your startup idea. Agreed - but, if I were to break out startup risks into the following, which one is the highest? - Market - Product - Channel - Business model/unit economics > "The Lean Startup" book by Eric Ries is already 10-11 y/o, so it's not up-to-date and with lots of gaps. Can you mention just a few of the gaps? > Instead you need to build a theory about your potential user's needs, and focus on shipping something first What's the most effective way to discover: - who these potential users are? - what their needs are?
- nivertech 5y ago1. Market, then Business model/unit economics. The latter is less problem for VC-funded startups - they assume it can be optimized/fixed later. 2. In many places it's just hand-wavy. Many case studies, but no formal methodology how to do Build->Measure->Learn feedback loop. 3. The needs and desires at a particular time/situations. Personas don't work. For example the same person may want a luxury meal in one situation and a hotdog in another. See JTBD.